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- WARNING: POSTAL contains content that is adult, sophisticated and
- extremely violent. We strongly recommend that it should NOT be played by
- anyone under 17 years of age.
-
-
- PC System Requirements
- ----------------------
-
- Windows NT 4.0 or Windows 95 (Windows NT recommended)
- Pentium 90MHz (166Mhz or higher recommended)
- 16Mb RAM (32Mb recommended)
- 2x CD-ROM (4x recommended)
- 256 Color SGVA 640x480
- Sound Blaster or 100% Compatible (16-bit recommended)
-
- Postal Demo Notes:
- ------------------
-
- After unzipping this file, you should run Setup.exe to install the demo.
-
- This is a special demo version of Postal which includes one level of the
- release version. The release version includes 17 standard game levels, 15
- multiplayer levels, and 23 challenge levels. This version includes 1
- single player level (with 3 difficulty levels), 1 multiplayer level, and 1
- challenge level.
-
- This version has most of the same options as the full release version, but
- some things have been cut out to keep the download to a "reasonable" size.
- This version only includes one of the sound quality options, the 11.025kHz
- 16-bit. The release version has options for 22.050kHz 16-bit or 22.050KHz
- 8-bit sound. This version supports Dirext X 5.0 but it was not included
- in the download as it would add another 15Mb of data. If you wish to use
- Direct X, read the special section below "Haking Direct X".
-
- Hacking Direct X
- ----------------
- The release version of the game includes a setup for Direct X along with
- the drivers for Direct X 5. This was left out of the demo to cut down the
- file size. The insaller for this demo will assume that you do not have
- the latest version of Direct X and will set your video to use the standard
- Windows video mode. If you wish to use Direct X 5, you can download it
- from Microsoft's web site at http://www.microsoft.com/directx
-
- Once you download this latest version of Direct X, run it's installer.
- Its probably a good idea to install the latest drivers when it prompts
- you, even if it tells you that you already have Direct X drivers
- installed.
-
- Once you have the Direct X 5.0 drivers installed, you need to edit one of
- the Postal files so that the game will use Direct X. You can use Windows
- Notepad to edit the file. Open Notepad from the Start go to Programs and
- then Accessories and Select Notepad from that menu. From the file open
- menu, select the postal.ini from the directory where Postal was installed.
- When you open this file, find the [Video] section and under that heading
- there will be a line that says "Video = GDI", change that to say "Video =
- DirectX" and then go to the file menu and select save.
-
-
- Video Drivers:
-
- If you experience any video problems with the game, it is important to
- make sure you are using the latest video drivers from your hardware
- manufacturer. If your are experiencing slow frame rates, a new video
- driver can make a significant difference. We have experienced a doubling
- in speed just by upgrading the video drivers on several of our video
- cards. We would highly recommend checking the web site for your video
- hardware.
-
- Also, if you select Direct X when installing Postal, the Postal installer
- will run the Direct X setup program after Postal is installed. It will
- show you which versions of Direct X you have installed on your system. We
- recommend reinstalling Direct X even if the Direct X setup tells you that
- you have drivers installed. We have experienced some problems running the
- game when the drivers were not updated that were solved once the new
- drivers were installed.
-
-
- Main Menu
-
- From the main menu you can choose Start to play a new game, options to set
- game options and customize setting, or Editor to modify game levels or
- create your own. Use the arrow keys to navigate through the menus. To
- select and item or go to the next menu, hit Enter when your bullet is
- pointing on the item you wish to select. To exit the current menu and go
- back to the previous menu, hit ESC.
-
- Start Menu
-
- Single Player
-
- From the start menu, you have the option to play a single player game, a
- multiplayer game, or to view a demo.
-
- From the single player option, you can choose to start a new game from
- level 1, load a specific level that you may have created in the editor,
- load a saved game so you can start where you left off, or try a challenge
- level.
-
- Starting a new game will start you at level 1. As long as you meet the
- level goals, it will continue on to the next level. If you die before
- reaching your goal, you can hit space bar to start that level over.
-
- The Load Level option lets you load a specific level, like one you may
- have created in the editor, or one your friend made or one you download
- from the internet.
-
- The Load Game option lets you pick one of your saved games that will take
- you back to the beginning of the level that you saved and restore the
- weapons you had at the start of the level.
-
- The Challenge option takes you to the challenge menu. The challenge games
- have a variety of different scoring modes and different goals. The first
- option on the challenge menu is The Gauntlet. It is similar to the new
- game option on the single player menu. It will start you with the first
- challenge level, and let you play through challenge levels in order. The
- other options on the challenge menu will take you to a directory with the
- type of games you wish to play including Timed levels, goal levels,
- Capture the Flag levels and Checkpoint levels. At the beginning of a
- challenge level, the mission goal will be displayed below your score. To
- see the goal again you can hit F5 at any point during the level.
-
- Timed levels show a clock that counts down to zero. It will keep track of
- the number of kills or the number of flags captured, according to the
- mission goal of the level.
-
- Goal levels show a clock that counts up from zero. It will keep track of
- how long it took you to meet your goal.
-
- Capture the flag levels are similar to the Goal levels, a timer counts up
- from zero and keeps track of how long it took you to capture the flag.
-
- The checkpoint levels are similar to the racing style games where you have
- a set amount of time to run a course. Some flags will have a bonus time
- which will add time to the clock. The goal is to get as many flags as
- possible before time runs out.
-
- All of the challenge levels keep a high score list. If you beat the best
- time, or high score, you can enter your name and it will save it with the
- high scores for that particular level.
-
- Multiplayer
-
- Before beginning a multiplayer game, users should set the options for
- their network, as described above in the Options:Multiplayer section.
-
- Hosting a Multiplayer Game
-
- One of the gamers will need to serve as the gameÆs host. Users can choose
- Host Game from the Multiplayer menu. A dialog will come up with an edit
- field where the host can enter a description of the game. This
- description will be shown to players who are attempting to join a game.
- After a description is entered, a dialog box will appear with options for
- the multiplayer game. At the top there is chat window which shows the
- players name followed by their chat text. Players can chat before the
- game begins to discuss game options, what level to play, etc. Below that
- is a window showing the players who have connected to the game, with their
- name and color. The host can choose to drop players from this list by
- selecting the player and clicking on the Drop button. Below the connected
- players, is a list of the available multiplayer levels. Click on the name
- of the level you wish to play. To the right are the scoring options for
- the game. You can choose a time limit and set the number of minutes, you
- can select a Kill limit and set the number of kills or you can select
- both, which will end the game when either the time is up, or someone has
- reached the kill limit. If neither is selected, it will default to a kill
- limit of 10. Up to 16 players can connect to a game, however, it is
- recommended to keep the number down to 8 or less. Once the host has
- determined that enough players have joined, they can click on the Start
- button and the level will load on everyoneÆs machine.
-
- Joining a Multiplayer Game
-
- Gamers looking to join a multiplayer game may select Join Game from the
- Multiplayer menu. A secondary menu offers users the option to browse, or
- connect to a specific server.
-
- If a gamer selected Browse, it will scan your local network for games that
- are starting and it will display the description of the game that the host
- has entered. Gamers wishing to join that game simply click on the title
- and they will be automatically linked up.
-
- When playing on the internet, or if the network you are using does not
- allow broadcasting across routers, select the name or address of the
- server with which you wish to connect.
-
- Users with TCP/IP can enter the IP address of the server in the Connect To
- edit box and then hit Enter to connect to that system. If that computer
- has a registered domain name, enter the host name of the server and hit
- Enter to connect. To find the IP address of your machine in Windows NT,
- you can run ipconfig from the command prompt. From Windows 95, you can
- run winipcfg to display the same information. If you have a network card,
- this address will probably be the same every time. If you are using a
- modem to connect to the internet, this address will probably be different
- every time you dial up.
-
- Gamers using IPX must enter the IPX address including the network address
- and the node address with which you wish to connect. If you are on a
- large network, you will need to find out the network address of the
- segment you are connected to. If itÆs a simple network, you can try using
- 00000000 as the network number. The node number is the hardware address
- of your network card. You can find the physical ethernet address in
- Windows NT by running ipconfig from the command prompt, or in Windows 95,
- run winipcfg to show the same information.
-
- Options Menu
-
- The options menu contains 6 categories of options that can be set to
- customize the game and tune performance.
-
- Video
-
- The one option in the video menu is the gamma setting. If your screen is
- too dark, use this option to increase the gamma. If it looks too washed
- out, then reduce the gamma setting.
-
- Audio
-
- The mixer option allows you to set the relative volumes for different
- sounds in the game. There are 10 different sound groups. When the bullet
- is pointing to the sound category, you can use the arrow keys to adjust
- the volume. If you want to reset all of the volumes to the default
- levels, choose the last menu option.
-
- The Sound Test option in the audio menu is mostly just for fun. You can
- play all of the sounds that are in the game by hitting keys 0-9 and A-Z.
- When you press the Tab key, it will cycle to the next bank of sounds.
- Select exit when you are done.
-
- Controls
-
- The controls menu allows you to customize settings for you keyboard and
- mouse. The keyboard menu will allow you to keys to actions. The mouse
- settings menu will let you do the same for your mouse buttons. The
- controls menu also allows you to set how fast your guy turns and how
- sensitive the mouse is.
-
- Multiplayer
-
- On the multiplayer options screen, you can enter the name that will be
- shown for your character during the multiplayer games. You can also
- select the color of the clothes your character wears, to help you identify
- your player from the other players in the game. The protocol option lets
- you select which network protocol you will use for multiplayer games. If
- you are playing on the Internet, select TCP/IP. If you are playing on a
- local area network, you need to know what protocol is being used. If itÆs
- a Novell network, select IPX, otherwise its likely a TCP/IP network. The
- connection option is used to tune the performance of a network game.
- Select whether you are using a modem, ISDN connection or your network
- connection type.
-
- Performance
-
- The performance options by default are all enabled. If you have a slower
- machine and want to trade off some of the cool features in order to get
- higher frame rates, you can turn off some of the effects here. They are
- listed in order from the ones that use the most CPU power to the ones that
- donÆt use as much. If you disable the transparency, you will get the
- greatest performance gain, but the fire and smoke will be a solid color so
- you canÆt see what is behind them. If you disable the 3D lighting, the 3D
- objects in the game will not get lighter when they walk under the street
- lamps and other light sources in the game. The particle effects are
- things like the blood spurts, bullet casings and shotgun shells. Dynamic
- volume makes the sounds originating close to you louder, and distant
- sounds are not as loud which helps you determine how close a hostile is,
- or can help you determine the distance of a missile. Disabling the
- ambient sounds may help you if you are low on memory. These are the
- sounds like wind, crickets, car alarms and other sounds in the levels that
- add character to the level.
-
- Difficulty
-
- The slider bar in the difficulty menu has 4 color zones and ranges from 1
- to 11. The numbers adjust how accurate the hostels are when they shoot,
- how often they shoot, and how much damage you take. The different color
- zones represent physically different level layouts for the single player
- games. The green is the easy level layout, the yellow is the medium
- difficulty, red is hard, and purple is the nightmare mode. In the easier
- levels you may have more hit points, more ammo, there are fewer enemies,
- and they use less powerful weapons against you and there are more power
- ups. As you move up to the harder levels, the weapons are more powerful
- and there are a greater number of enemies with more powerful weapons.
-
- --------------------------------------------------------------------------
- Troubleshooting and Tips
- --------------------------------------------------------------------------
-
- For the most up to date troubleshooting tips, visit our web site at
- www.gopostal.com. We will be adding to the troubleshooting section as
- problems come up. Here are a few tips to get your going.
-
- 1) If the Microsoft Office Toolbar is running, exit it before running the
- game because it prevents Postal from automatically switching to full
- screen mode.
-
- 2) If you experience low frame rates, it could be a problem with your
- video card drivers. Upgrading to the latest video driver for your card
- can in some cases more than double the speed of the game. Check the
- video hardware manufacturerÆs web site for the latest drivers for your
- card.
-
- 3) The player-character has only one life, just as in reality, but he
- regains health at the start of each level (the character rests between
- scenarios). There are also health powerups available in the levels.
-
- 4) In single player mode, there is a body count quota that must be
- attained before the gamer can proceed to the next level. The current
- population, body count and goal are displayed at the top of the screen.
- The mission goal can be shown by hitting F5. Once you have attained
- the minumum requirements for the level, you may choose to go on to the
- next level by hitting F1, or you can stay around and mop up.
-
- 5) When you choose the save game option from the menu that comes up when
- you hit ESC during the game, it will save what level you are currently
- on with the weapons that you had at the start of the level. When you
- load a saved game, you will start at the beginning of the level, not
- necessarily where you were when you saved the game. This makes you
- earn your levels and you canÆt do any of that sissy ôoh good, I killed
- one more guy without taking any damage, let me save my game and then
- kill one more guy and save my game again.ö
-
- 6) Users having problems with the mouse/keyboard configuration should go
- to the keyboard and mouse setup screens. Two columns of game functions
- show which key or mouse button they are mapped to. To remap a
- function, move the bullet to the command to be altered and press Enter.
- Any key or mouse command issued at that point will thereafter control
- that function. Some keys cannot be mapped because they are used for
- other features of the game. Note that for mouse buttons, single
- buttons can be used (up to three for those mice with a middle button)
- or combinations of buttons. This keeps users from being limited by the
- number of buttons, especially on a 3-button mouse, which offers seven
- possible commands.
-
- 7) Remember that there are two available entries for Fire, Run and Strafe
- commands. Example: set the initial Fire command to the Space Bar and
- the second to the control key. The left and right arrow default to
- rotating the player-character clockwise or counterclockwise. The
- Strafe command, meanwhile, is linked by default to the Alt key. By
- holding down the Alt key when using the arrow keys makes the
- player-character sidestep left and right rather than rotating. Some
- players, however, may wan their player-character to automatically fire
- whenever the Strafe command is deployed. They can, therefore, map Alt
- to Fire in addition to the default Control=Fire. The player-character
- will now fire whenever the Alt key is pressed, then if the player also
- holds the left or right arrows, they will fire while moving left or
- right. An even slicker example is available to players employing both
- the keyboard and mouse simultaneously. LetÆs assume the player wants
- to use the mouse to rotate the player-character, but prefer the
- keyboard to move him forward, backwards, strafe left or strafe right.
- To accomplish this, simply map the left arrow to the Left and Strafe
- commands and the right arrow to Right and Strafe. Once this is done,
- simply press the left arrow and the player-character strafes to the
- left, while the right arrow initiates strafing to the right. The up
- and down arrows, meanwhile, map to Forward and Backward.
-
- 8) If youÆve done a little too much experimentation with the keys and wish
- to start over, you can select the Restore Defaults option which will
- reset all of the keys back to the way they were when you first got the
- game.
-
- 9) If you are using Direct X and the game does not start properly, you
- should run setup again and when the Direct X setup program starts,
- choose to reinstall all of the Direct X drivers.
-
- 10) You can use the TAB key to move from field to field on the Multiplayer
- menus.
-
- 11) If you are having problems starting a Multiplayer game, you should
- first check the Options:Multiplayer menu and make sure that you set
- the correct Protocol. If you are playing on the internet, or a LAN
- using TCP/IP, you should make sure that your Protocol is set to
- TCP/IP. If you are running on a Novell network, set your Protocol to
- IPX.
-
- 12) PC to Mac multiplayer games are not recommended.
-
- 13) A known problem with Direct X with Multiplayer games. If you are
- using Direct X mode and you are hosting or joining a multiplayer game,
- you may experience a lock-up. Some Direct X video drivers present
- this problem. The problem occurs when you are using Direct X and you
- are using a dial-up connection for your multiplayer games. If you do
- not dial your modem to connect to the internet before starting Postal,
- when you attempt to start a multiplayer game, the Windows dialog box
- pops up behind the multiplayer dialog box which is asking you if you
- wish to dial your modem to make the connection. This may appear to
- lock up the machine. Most of the time, if you press ESC, it will
- cancel the hidden dial-up dialog box and the game will respond.
- Certain video drivers though will cause Direct X to lock up, forcing
- you to reboot your machine. To solve this problem, you should use
- dial-up networking to connect to the internet before starting Postal.
- This will prevent the dial-up dialog from popping up during the game.
- Alternately, you could use the standard windows video mode rather than
- Direct X.